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mylittlegamers
23 April 2009 @ 04:02 pm
Once again there are updates to Aliens and Threats. I added a couple more and tweaked the XP award for the Lupine. CR 12 was excessive. According to the calculation using the Modern d20 cultist with the werewolf template (D&D Monster Manual) would give the creature a CR of 12 total, because you add the CR of the lycanthrope to the CR of the animal type and add it to the CR of the humanoid you're using. I dropped the CR animal type.

See, this is why I like simplification. Just gimme the damned monster stats and let's play.
 
 
mylittlegamers
21 April 2009 @ 11:24 pm

Made major updates to Who d20: Aliens and Threats. Added a couple of things and also included XP awards for those of us who just don't want to deal with all of that CR stuff.
 
 
Current Mood: crazy
Current Music: Ranma 1/2: Closing themes
 
 
mylittlegamers
25 January 2009 @ 09:58 pm

Basics
Doctor Who envelopes ordinary people in a modern setting into a brand new universe that most people don't have a clue exists. This is a concept that the Unearthed Arcana setting for d20 Modern runs with. Just replace monsters with aliens and magic with technology and you have the same exact game. You can practically use any class or any race from any d20 Modern suppliment or guide, including from any time period! Wanna see a tyrranosaurus rampage through Tokyo? Wanna have a laser pistol packing cowboy? Sure. As long as your gamemaster says it's okay.
Nessesary Publications: d20 Modern Core Rulebook and d20 Future. Recommended: d20 Future Tech, d20 Past and d20 Menace Manual. All published by Wizards of the Coast, Inc.

Characters
Any of the basic classes are fair game for standard character creation. If your dealing with higher level campains, especially not ones set on modern day Earth, I would definately allow some aliens in as player character races. I might even allow a time traveller as a new starting occupation for a character.
New Starting Occupation: Time Traveller
Time travellers hail from all over the known universe. They come from all races and genders, some actually performing a service to government bodies, such as Time Agents, while others just hitch a ride to wherever or whenever a fellow time traveller is going.
Prerequisite: Age 15+
Skills: Choose any two of the following skills as perminant class skills. If a skill you select is already a class skill you recieve a +1 competence bonus on checks using that skill.
    Computer Use, Knowledge (technology, time or history), Survival.
Bonus Feat: Select one from either Alien Weapons Proficiency (pg. 11; d20 Future), Planetary Adaptation (pg. 13; d20 Future) or Spacer (pg. 13; d20 Future).
Wealth Bonus Increase: +1
More d20 Who within the cut... )
 
 
mylittlegamers
13 January 2009 @ 10:24 pm
 
Arcateenian
Medium Alien Humanoid
CR: 8
XP: 4,800
HD: 5d8 +10
HP: 25
Speed:
3o ft; fly 30 (perfect)
Initiative: +2 (+2 Dex)
Defense: 19 (+2 Dex, +7 natural)
Attacks: claw +6 melee
Damage: claw 1d6+1

Special Qualities:
Posession: An arcateenian can attempt to posess the body of a living creature, becoming part of the posessed being. The victim can attempt a Wll save (DC 17) to keep from being posessed. If the save is successful then the person is immume from being posessed by any arcateenian for 24 hours. If posessed the arcateenian enters the body of the victim, becoming one body with the arcateenian in complete controll. If anything harms the victim, it harms the arcateenian. If the victim dies and the arcateenian has hit points remaining then the arcateenian can completely merge with the slain victim, keeping the body alive. The arcateenian can drop the posession at any time.
Life Drain: This attack saps a living opponent of it's vital energy and happens automatically when the arcateenian makes a successful melee attack. It drains 1 character level from the victim. A critical hit will drain 2 levels. A victim can attempt a Fort save (DC 14) to negate any harm by this attack.
Saves: Fort +6, Ref +5, Will +6

Ability Scores
STR 13, DEX 15, CON 15, INT 14, WIS 15, CHA 14

Skills: Hide +10, Intimidate +10, Knowledge (any 3) +10, Listen +10, Move Silently +18, Search +10, Spot +10, Survival +10

Feats: Improved Grapple, Improved Sunder, Power Attack

Weakness/ Flaws:
Nessessary Life Drain: If the arcateenian is posessing a victim who has died while bing posessed, the arcateenian then must Life Drain 2d4 levels every 10 years in order to keep the posessed body alive.

 
 Arcateenian: Similar to appearence as a luminescent aquatic elf with long tendrils of light erupting from the body, arcateenian are beautiful alien creatures who seem to effortlessly fly with no visible means of support. They excel in the arts, and are generally peaceful creatures from a world called Arcateen 5, though as a species they tend to have an odd sense of humor and their sometimes rogueish behavior can have unforseen concequences.

More entries within... )
 
 
mylittlegamers
09 January 2009 @ 02:01 pm
swiped from garysgamesandhobbies.com   swiped from garysgamesandhobbies.com

First of all you need the rule book. Either in hard copy form (which I prefer) or a pdf version. Please, please don't snag a 'free' version of the game. People deserved to be paid for their hard work. You can get good used copies for around $25 or buy a pdf from WotC for $15 or so. But don't get an unliscensed copy. It's just... wrong.More within the cut... )
 
 
mylittlegamers


Go buy this book. No, seriously. You NEED this book. Not particularly helpful if you plan on exploits before the 9th Doctor, but absolutely essential to anyone playing in the modern Who 'verse.

This has so much additional information in it that you aren't given in the show, it's reduculas. The hardcover is a bit pricey at $27.99 US but Amazon has it for $18.47 and you can snag it at Borders for slightly less than that if you use one of those 40% off coupons that wander into your inbox from time to time. Gloss pages and great color photos fill this book. So pretty.

The information given about Raxacoricofallapatorius is practically worth it. It's just as shame that some of the preproduction art that's pictured doesn't quite match what you see on screen. Just chaulk the discrepencies of 'Hooverville' to being drawings of a different shanty-town. Yea.
 
 
mylittlegamers
08 January 2009 @ 02:37 pm

So who wants some character sheets? Heh. Get it? Who?

...

Aw, never mind.

Page One: http://i12.photobucket.com/albums/a218/NightmareStallion/LadiesofHack/whod20.gif

Page Two (useful for any d20): http://i12.photobucket.com/albums/a218/NightmareStallion/LadiesofHack/whod202.gif
 
 
Current Mood: amused
 
 
 
 

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